This is my Medieval Diorama scene created in UE4. My main goal when creating this scene was to develop my lighting skills and learn about dynamic lighting in Unreal. Alongside this I wanted to create an environment with a peaceful and idyllic mood through use of colour, lighting and props.
The scene is set up with dynamic lighting, DFAO and a custom HDRI sky plugged into a sky sphere and Skylight's Cubemap. I also used fog cards which gave me precise control of where to add in fog and used the Look-Up Table in the Post Process Volume to strengthen the final look.
I've had a lot of fun working on this project and have learnt a lot in the process. I'd like to give a big thank you to George Hulm who gave me some great lighting tips and feedback.